General Changelog 1.8

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Michael Eckschlager
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 Pixera 1.8.3:

* Brush: Timeline: Timeline Library: Changes in playback or time are applied to all selected Timeline nodes.
* Brush: GUI: Disable content rendering as a sub option of disable workspace rendering.
* Brush: GUI: Blend Modes: Combo box entries in inspector brushed.
* Brush: API: Methods for services, graphicsdevices, outputs and videostreams.

* Fix: Timeline: Preview Edit. Wrong Representation of Nowpointers after Adding Layer during Preview Editing. Fixed.
* Fix: Timeline: Transport Keys. Pixera Freezed When Key with Playback Speed 0 Was Positioned at Zeroth Frame of a Clip. Fixed.
* Fix: Unreal: Possible errors when hiding objects in foreground or background fixed.
* Fix: Resource: Fixed resuming transfer tasks even if the target was no longer in target map of resource.
* Fix: GUI: Item deselection via Strg + Click did not work correctly. Fixed.
* Fix: API: Direct API: Screen transformation: Wrong scaling removed from home screen transform.


Pixera 1.8.1:

* Brush: Timeline: No Volume Parameter for Compositing Layers.

* Fix: Timeline: Notch: Block was still visible after clip deletion. Fixed.
* Fix: Timeline: Notch: Jumps within blocks that contain video samplers lead to wrong playback times of sampler. Fixed.
* Fix: Timeline: Default Fx. Conflicts between different pixera versions. Default fx were not considered as default fxs. Fixed.


 Pixera 1.8.0:


* Brush: Settings: Intermediate color space: Restart-after-change hint for user.
* Brush: DMX: Possibility to change "Zero Based Indices" moved back to patching dialog.
* Brush: Control: String reported for boolean value change to true/false.
* Brush: Control: SimpleMidi: fixed In and Out device property.
* Brush: Timeline: Cues. Engine-notice mechanism of upcoming jump and pause cues was knocked out sometimes. Fixed.
* Brush: Studio Camera: Near/far plane of set extension can be changed.
* Brush: Studio Camera: Visibility of different render results can be changed.

* Fix: Presence: Manage license button available again.
* Fix: Timeline: When jump cues were used on multiple timelines, the shown now pointer times were incorrect. Fixed.
* Fix: Mapping: Intermediate color space transfer characteristic was not applied correctly for outputs. Fixed.
* Fix: Timeline: Publish timeline param as pixc leads to disabled play mode combo box in clip inspector.
* Fix: Timeline: Scrubbing in locked-to-time clip over free-loop clip led to unexpected behavior of locked-to-time clip. Fixed.
* Fix: DMX: Auto transform editor: DMX footprint corrected.
* Fix: Timeline: Notch Block on Compositing Layer Was Still Visible after Timeline Stop. Fixed.
* Fix: Studio Camera : Problems with set extension rendering fixed.
* Fix: Resources: Added missing file type "ac3" for file chooser dialog.
* Fix: Resources: Fixed importing various non image sequence files as image sequence.
* Fix: Screens: Inspector of Active Screens. Clearing assigned outputs via Clear-Button next to label did not update engine. Outputs were still active. Fixed.
* Fix: Resources: LUT-File-Path control did not work correctly. Fixed.
* Fix: Control: Parameter values can now be set over Direct API using Control.
* Fix: Timeline: Jump Cues. Clips in Free Play Once restarted playback when there were jumps within the clip with finite blend duration. Fixed.
* Fix: GUI: Fixed setting resource tree to wrong line height when switching view from "Live" to "Library" tab.
* Fix: GUI: Library Tree: When searching in tree all nodes will be opened, view will be reset when search field is empty again.
* Fix: Live Input: Problems with live input preview fixed when deactivating all engine outputs or loading new projects.
* Fix: GUI: Timeline scrolled when scrolling via mouse wheel in resource library. Fixed.
* Fix: Studio Camera: Showing only reprojected background on associated screens in preview fixed.
* Fix: Control: Gate accessible to other Pixera Control systems.
* Fix: Warping: Problems with Vioso calibration leading to stop of calibration process fixed.
* Fix: Mapping: Node-based I/O routing: Positioning problems after startup fixed.
* Fix: Notch: Timeline opacity does not effect Notch blocks on compositing layer.
* Fix: Timeline: Timeline-Scrolling. Nowpointer in combination with "Follow Now Pointer" was drawn at wrong positions. Fixed.
* Fix: Resources: Fixed not automatically distributing custom effect when applied to layer.






 Pixera 1.8.rc7:

* Brush: Mapping: Automatic creation of projector to screen mappings can be disabled.
* Brush: Mapping: Node-based I/O routing: Mappings can be destroyed or created manually for projectors if automatic mapping creation is disbaled.
* Brush: Control: SPnet changed default adapter from localhost to any.
* Brush: Engine: Art-Net: Support for Nets added to increase number of adressable universes.
* Brush: Engine: Art-Net: Output with 16bit per color channel is now supported.
* Brush: API: Direct API: Screen transformation via Direct API now also transform perspective if "Perspectives follow Screen Positions" is enabled for screen group.
* Brush: Mapping: Projector library with details in table next to tree.
* Brush: Timeline: Adapt layer position, rotation and xy scale to chosen screen.
* Brush: Studio Camera: Spatial calibration can set either screen pos or camera pos (with offset to tracking input).
* Brush: Unreal: Set launch mode of unreal resources automatically to dash game if uproject file was loaded.
* Brush: Unreal: Unreal editor path can be set as initial value.


* Fix: Control: Stage precision module now has license information.
* Fix: Mapping: Node-based I/O routing: Connection output visible for projectors created after drag and drop of output.
* Fix: Studio Camera: Do not list preview streams in live input selection.
* Fix: GUI: Possible problems with project path opened by double cklicking on file in windows explorer fixed.
* Fix: Unreal: Possible lifecycle problems of unreal instance on local node fixed.
* Fix: Unreal: NDisplay configuration for set extension on client fixed.
* Fix: Project: Project incompatibility fixed.
* Fix: Studio Camera: Reprojection of background to LED fixed.
* Fix: Timeline: Wrong content scale when nowpointer starts before the clip fixed.
* Fix: Mapping: Node-based I/O routing: Possible crash fixed when reassigning output.
* Fix: Mapping: Unwanted screen feed selection fixed when viewed screen is changed.
* Fix: GUI: Fixed setting resource tree to narrow mode affecting table in mapping tree.
* Fix: Timeline: Sampler params. Resource filename was still visible after remove of resource. Fixed.
* Fix: GUI: Now, right click context menu on timeline snippet is disabled.
* Fix: Engine: Possible problems with NDI outputs running out of resources fixed.
* Fix: Engine: Problems with 12 bit and alpha channels fixed.
* Fix: Engine: Possible crash fixed if video input was not found.




 Pixera 1.8.rc1:

* Feature: Engine: Datapath live input cards are now supported.
* Feature: Engine: Liveinput Preview
* Feature: Mapping: Node-based input/output routing UI.
* Feature: Mapping: Black level correction based on soft edge for projector mappings available.
* Feature: Engine: New Unreal Engine texture sharing.
* Feature: Control: AdsPixeraIO (Beckhoff) for Digital IO added.
* Feature: Control: Added Dmx support to IoCore.
* Feature: Control: User management with the Portal module.
* Feature: Control: Timeline editor control in UI Builder.
* Feature: Control: Remoting: use modules on other sytems (experimental).
* Feature: Control: CSS editing for UI Builder display customization.
* Feature: Control: Custom controls can be added to UI Builder.
* Feature: Control: Multiple pages and per-client navigation in UI Builder.
* Feature: Control: Value input to UIB controls from actions (testable with horizontal slider).
* Feature: Control: Low level MIDI available.
* Feature: Engine: Color correction for outputs.
* Feature: Engine: Texture sharing with Unreal Engine.
* Feature: Resources: Web browser resource added.
* Feature: Resources: Search and Replace Files
* Feature: Resource: Mipmapping (higher quality of scaled resources)
* Feature: Compositing: Compositing resources for Unreal, Unity and Notch.
* Feature: Compositing: UI Layout adjustable


* Brush: Calibration: Projector marker calibration can be used to adjust screen transformation.
* Brush: DMX: If a invalid resource id is sent, the resource assignment will be reset.
* Brush: Control: Code editor shows when action content has been changed and remembers changed content when moving back and forth between actions.
* Brush: Control: Inspector for action properties and documentation.
* Brush: GUI: Projectors and screens in venue searchable in library tree. Library tree sorted by signature for projectors and screens.
* Brush: Resource: DMX id in resource table.
* Brush: DMX: Layer playback speed controllable over DMX.
* Brush: Projector: Projector visibility in workspace settable.
* Brush: Control: Value label indentation (e.g. the point at which the attribute entry field starts) can be set for each action slot.
* Brush: Control: Code inspector immediately updated when body is auto-generated for newly-set attribute kind.
* Brush: Control: Move selection from action node slot to next action node slot with up/down arrow keys.
* Brush: Control: Dispatch table builder accessible from action inspector.
* Brush: Resource: Live input resources show audio channel count and sample rate.
* Brush: Control: Action copy/paste via Ctrl+C/V.
* Brush: Mapping: Black out projector or active screen output.
* Brush: Mapping: Assigned outputs can be cleared more easily with single button.
* Brush: Mapping: Node-based I/O routing: Pop-Up menu for nodes and nodeslots
* Brush: Engine: Deltacast Redist Version 6.18 integrated
* Brush: Resource: Possibilty to clear all distribution targets for resources and folders.
* Brush: Live Input: Link count settable for Deltacast SDI Live Input.
* Brush: Control: Modules can be added to library by dragging files from explorer.
* Brush: DMX: Zero or one based indices for all DMX related settings now in initial values.
* Brush: Control: Serial protocol can be configured (via Lua code) to use direct callbacks.
* Brush: Video Playback: Use hardware decoding for all codec levels.
* Brush: Video Playback: More robust recognition of decoding failures.
* Brush: Timeline: Rename unnamed cues to cue number via popup menu of cue layer.
* Brush: Unreal Plugin: Unreal plugin uses main network adapter as set in in discovery settings.
* Brush: Control: More styling options in UI Builder.
* Brush: Timeline: Horizontally scroll timeline when nowpointer is dragged to the left/right border.
* Brush: Control: Stage Precision module with UI to manage object learning.
* Brush: Unreal: Unreal projects can be launched from Pixera inspector (nDisplay launcher and listener no longer needed).
* Brush: Timeline: Domination Values: Store and remove other keys via "Click + Alt", "S + Alt", and popup menu.
* Brush: Timeline: Clips drag copy. Copies instead of original clips are selected while dragging.
* Brush: Color Correction: Unsupported transfer characteristics not displayed in UI anymore.
* Brush: Mapping: Visibility of all soft edges can be toggled at once.
* Brush: Engine: Very large images can now be displayed with Pixera Mini.
* Brush: Control: Style Editor: Font color, size and alignment can be edited. Custom CSS with syntax highlighting and auto completion.
* Brush: Control: Font of default theme settable.
* Brush: Mapping: Softedge and FFD control point offset always one pixel if using keyboard input.
* Brush: Engine: Interpolation of rotation data sent via Direct API improved.
* Brush: GUI: Mouse wheel zoom for inner softedge, screen feeds and marker calibration brushed.
* Brush: Control: Modules that use the Direct API support intermediate script modules.
* Brush: Control: Style Editor: Border editable for individual controls. Background color selectable. Rset improved.
* Brush: Control: More debugging information displayed if problem with custom style occures.
* Brush: Control: Styles and designs with selectable font.
* Brush: Control: Editing of Labels and MonitorLabels with the style editor improved.
* Brush: Control: Text of UI Controls can be changed on double click in Edit Mode.
* Brush: Timeline: Separate volume parameter for layer.
* Brush: Studio Camera: Live input latency added.
* Brush: Resource: AC3 format accepted (no waverform displayed in timeline).
* Brush: Studio Camera: Set extension color correction is now applied correctly.
* Brush: API: Virtual world launch support added to API.
* Brush: Engine: Allow to select GPU affinity None.
* Brush: Engine: Additional dynamic softedge parameters available.
* Brush: Dialogs: Keyboard navigation and focus handling in dialogs made more consistent.
* Brush: Color Correction: More color correction options.
* Brush: Control: Make use of CSS Variables for better styling in UI Builder custom themes.
* Brush: Control: Implemented Ctrl + A for selecting all controls in UI Builder.
* Brush: Control: Added zoom and loop icons for resource browser in UI Builder.
* Brush: Control: Pasting an element in UI Builder multiple times changes its position.
* Brush: Control: Z-Index of Controls can now be edited throgh the buttons "Send to Back", "Send Backward", "Bring Forward", "Bring to Front".
* Brush: Control: New color modes "Restore Default" and "Transparent" added to color picker in UI Builder.
* Brush: API: Text resource measurement functions added.
* Brush: Timeline: Selection. Select all cues and clips via Timeline Popup Menu.
* Brush: Timeline: Duplicate Layer. Dominant resources conserved on duplicated layer.
* Brush: Engine: Bind swap barrier' can be enabled for outputs.
* Brush: Engine: Unreal: Textures streamed to Unreal use linear transfer characteristics.
* Brush: Settings: Save also settings when project was saved by user.
* Brush: Workspace: Button for opening/closing notifications, clicking on notification in maximized state will trigger on click function if set.
* Brush: Engine: 6/12g sdi video input.
* Brush: Workspace: Global shortcut "F4" to toggle selection mode.
* Brush: Timeline: Clips. Remove all keys via context menu.
* Brush: Timeline: Clips. "Size to Resource Duration" executed for all selected clips
* Brush: Engine: Unreal Engine: Depth buffer sharing implemented.
* Brush: Engine: Unreal Engine: Additional sync options available.
* Brush: Workspace: Global shortcut "F4" to toggle selection mode.
* Brush: API: Lens distortion parameters settable via Direct API.
* Brush: Control: Inter-host device transfer includes auxiliary directories.
* Brush: Control: UI removal cleans auxiliary html_root.
* Brush: Engine: More GPU sync options settable.
* Brush: Devices: Screen and LED databases updated.
* Brush: API: Added function "blendToTimeWithTransportMode(.)".
* Brush: Control: Rectangle control added to UI Builder.
* Brush: Devices: Screen and LED databases updated.
* Brush: Engine: More GPU sync options settable.
* Brush: Studio Camera: Set extension with soft border mask.
* Brush: Engine: CEF: Frameblending added to avoid jumps.
* Brush: Engine: Unreal: Projection matrix is checked to avoid errors in Unreal project.
* Brush: Resources: Web resource performance improved. Texture sharing mechanism settable.
* Brush: Live Input: Live Inputs show resolution and fps in inspector.
* Brush: Engine: Video deinterlacing implemented.
* Brush: Engine: Lost live inputs are restarted automatically.
* Brush: Engine: Embedded audio stream from HDMI input usable.
* Brush: API: Change video stream active state from api.
* Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project.
* Brush: Timeline: Compositing layer: More range for origin position.
* Brush: Mapping: Output color transformation with LUT files (*.cube).
* Brush: Resources: Resource color transformation with LUT files (*.cube).
* Brush: Unreal: Color temperature for lights.
* Brush: Timeline: Fade to Time: New mode "Dip to Black".
* Brush: GUI: Timeline Inspector. Fx tab loaded with added FXs.
* Brush: Unreal: Multiple connections to Unreal plug in.
* Brush: GUI: Multiple timeline inspector brsuhes.
* Brush: Control: Connections: Connection table with overview of all connections can be launched from module pane. Double-click on an entry to center its slot.
* Brush: Control: UI Builder: Pages have CSS style and classes settings now. You can directly assign a style to a page without touching a CSS File.
* Brush: Control: UI Builder: "Can Be Toggled" property for button added.
* Brush: Control: Scripting: Automatic connections: Exceptions will not be forwarded on automatic connections (CallRefs that are not called by LUA itself).
* Brush: Timeline: Loaded timeline selectable in timeline above layer structure.
* Brush: Timeline: Duplicate timeline added.
* Brush: Services: Identify outputs without assigning them to ptojectors or screens.
* Brush: Mapping: FFD modifier control points can be displayed on full screen output.
* Brush: Engine: Web Resource performance improved.
* Brush: API: Sequence blend mode settable from API.
* Brush: Unreal: Visibility param will be created for all unreal actor types.
* Brush: Mapping: FFD Modifier: Control point interpolation between corners can be disabled.
* Brush: Timeline: Transport Events. Default of "animate speed" clip property is set to "off".
* Brush: Mapping: Change control point selection with keyboard input.
* Brush: API: Add internal resource and set or get clip playmode added.
* Brush: Timeline: Timeline opacity animation added.
* Brush: Audio: Add AudioPort if max channel count in settings is larger than AudioPort count in project.
* Brush: API: Change video stream active state from api.
* Brush: Timeline: Fade to Time: New mode "Dip to Black".
* Brush: Resources: Text resource: Default font changed.
* Brush: Resources: Icon in resource tree showing current states: Normal, file missing, tasks running.
* Brush: Timeline: Auto fade buttons in button bar.
* Brush: Screens: Existing screen 3d objects can be reloaded or replaced.
* Brush: Control: Monitoring from Pixera API available in Control.
* Brush: Control: Control modules can be reached from Pixera API Json input (via both TCP and HTTP underlying protocols).
* Brush: Control: Portal module uses more secure password hashing algorithm.
* Brush: Control: Instance paths can be separated by slashes instead of periods (allowing resource path specification).
* Brush: Control: More robust device name management (safe and unique names enforced on entry).
* Brush: Settings: Recent projects list.
* Brush: Mapping: Added linear interpolation to FFD Modifier as an option.
* Brush: Resource: User settable standard content directory.
* Brush: Timeline: Clip/Event Multiselection. "Ctrl + Drag" conserves pre-selected clips/events.
* Brush: Studio Camera: Fov factor visualization. Fov factor scales background target resolution if enabled.
* Brush: Timeline: Timeline Library. Create new timeline via double click below last timeline node.
* Brush: Resources: Resource details in table next to library tree.
* Brush: Timeline: Dominant Values. Right click context menu.
* Brush: Timeline: Undo- and redoability of timeline properties that are editable via inspector.
* Brush: Timeline: New jump cue mechanism to ensure seemless jump.
* Brush: Automatic softedge generation does not always delete existing elements.
* Brush: API: Studio camera and perspective transformation settable via direct api.
* Brush: API: Timeline SMPTE mode get/set.
* Brush: Control: Text selection and scrolling in script editor is possible again
* Brush: Control: Fix saving of calendar actions. (Do not lose previously created actions)
* Brush: Control: Improve datatypes of Script Builder. Do not create a string all the time.
* Brush: Control: Fix Monitor Label.
* Brush: Resources: Resources in tree can be sorted by details table columns.
* Brush: GUI: Last window position and size is restored on startup
* Brush: Timeline: Jump Cues. Preload time now editable in general settings.
* Brush: Timeline: Cues. Only Play-Cues apply potentially set wait duration.
* Brush: Control: UI Builder edit bar no longer overlays API menus.
* Brush: Control: UI Builder API menus draggable.
* Brush: Control: Connection presentation mechanism in node UI.
* Brush: API: JSON UDP sink added.
* Brush: Project: Compatibility of projects created in Pixera version 1.4 improved.
* Brush: Project: Backup copy of project file is created if project was last saved in different Pixera version.
* Brush: Timeline: Layer unit scale values for "fit", "fill" and "stretch" are based on size of perspective.
* Brush: Timeline: Changing layer origin to "Absolute" and adapting layer offset is offered to user when editing perspective for the first time and if layers using this perspective as origin exist.
* Brush: Workspace: Grid can be enabled in inner compositing.
* Brush: API: Option to include all live systems in heartbeat.
* Brush: API: Live system (i.e. client) shutdown.
* Brush: Timeline: Playback of videos with embedded audio.
* Brush: Timeline: NDI Audio input usable.
* Brush: DMX: Blend to cue usable with DMX input.
* Brush: Timeline: Transport events in free loop clips.
* Brush: Timeline: Playback speed can be animated.
* Brush: Timeline: Data Layer Perspective2D: Changing perspective in preview creates dominant values.
* Brush: Control: Image and Multibutton controls added to UI Builder.
* Brush: Control: Network and protocol utility libraries reworked.
* Brush: Control: Explicit integer value mode for sliders in UI Builder.
* Brush: API: Several new API functions added.
* Brush: Avio: Pixera2Avio updated.
* Brush: API: Several new API functions added.
* Brush: Avio: Pixera2Avio updated.
* Brush: Control: Node slot styles introduced.
* Brush: Control: More detailed and relevant action script error logging.
* Brush: DMX: Control data can be sent together with color values.
* Brush: API: Transcoding of resources controlable via API.
* Brush: GUI: Projectors with colored frustum/feed rect.
* Brush: Mapping: Footprint of selected warpmesh will be displayed in AutoTransformation window.
* Brush: Mapping: Ideal feed rect default changed.
* Brush: Resources: Replace multiple resources by searching the filesystem.
* Brush: Resources: Replace multiple resources dialog brushed.
* Brush: GUI: Projectors: Shaded frustum can be turned off.
* Brush: Resources: Mipmap generation can be enabled for resources.
* Brush: Settings: Engine settings editable.
* Brush: Notch: Preload notch blocks on media layer permanently.
* Brush: Engine: Cef version changed to 89.0.4389.72
* Brush: Resource: Inspector layout for Unreal resources brushed.
* Brush: Resource: Faster import of image sequences if only dedicated images exist in folder.
* Brush: GUI: GUI performance increased during start up and project load.
* Brush: Timeline: Looped Clips: Inpoint and Outpoint changes via Inspector are applied directly.
* Brush: Color Correction: Tone mapping available.
* Brush: Unreal: Visibility of objects for Unreal instance controlable depending on usage in background or foreground.
* Brush: Live Input: Deltacast SDI Input: Deinterlacing mode settable.
* Brush: Control: Timelines sub-tab offered in Control tab if timeline display is active.
* Brush: Mapping: Node-based I/O routing: Node position changed by user is saved.
* Brush: Timeline: Looped Clips. Fast Forward via Slider.

* Fix: Mapping: Node-based I/O routing: All nodes visible also for many (100+) nodes. Disabled mappings are connected using darker dotted lines.
* Fix: Control: Pixera API namespaces that do not have Control bindings removed from Pixera module.
* Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed.
* Fix: Engine: Possible problems avoiding engine startup fixed.
* Fix: Engine: Possible problems avoiding engine startup fixed.
* Fix: GUI: Possible crash after running Pixera a long time in Settings or Control tab fixed.
* Fix: GUI: Timeline view was reset by change of timeline FPS. Fixed.
* Fix: Mapping: Outdated output assignment on active screens. Fixed.
* Fix: Control: Changing action order no longer clears attribute value fields.
* Fix: GUI: Possible multi selection problems in library tree fixed.
* Fix: Mapping: Node-based I/O routing: Selection interacts with tree and workspace selection.
* Fix: Unreal: Networking: Fixed not dismissing unreal instance from unconnected service properly.
* Fix: Resource: Deltacast live input: Interface and video standard selection available again.
* Fix: Timeline: Pure audio files were not played anymore. Fixed.
* Fix: Timeline: Changíng Clip Params (speed, ...) of free looped clips does not lead to restart of video anymore.
* Fix: GUI: Scrollbar visible again in inspector for Unreal worlds, UI not cut off at the right edge anymore.
* Fix: Timeline: Dominant values created in inspector can now be reset via keyboard shortcut "esc".
* Fix: GUI: Scrollbar not hidden anymore in tree/table combinations.
* Fix: Timeline: Compositing layer now always created completely when dropping VR resource on timeline structure pane, clips pane or preview screen.
* Fix: Timeline: Fixed crash that appeared during layer parameter editing via Inspector.
* Fix: Color Correction: Crashes avoided when color correction stashes were deleted (e.g. setting background of studio camera to inactive).
* Fix: Color Correction: Inspector was updated correctly when selection moves between projectors.
* Fix: Control: More API selection menu formatting fixes.
* Fix: Video Playback: Incorrect HAP cropping behaviour fixed.
* Fix: Timeline: Current time changes via arrow keys fixed.
* Fix: Timeline: Resizing of multiple layers via shift+drag works also for newly created layer.
* Fix: Timeline: Crash avoided when changing screen resolution component x or y from 0 to an arbitrary number with fixed aspect ratio.
* Fix: Timeline: Wording in timeline export dialog corrected.
* Fix: Warping: Ffd control point mouse interpretation in 2D mode corrected so that selected points are always draggable.
* Fix: Timeline: Fixed possible crash when launching timeline export dialog.
* Fix: Timeline: Negative clip speed now works for locked to time and free run play modes.
* Fix: Control: Center placement of control inspector disable to avoid layouting issues (centering will be reintroduced in a later version).
* Fix: GUI: Display of all panes ensured after restart of Pixera if warping UI was maximized at close.
* Fix: Direct API: Rotation interpretation corrected.
* Fix: Vioso: Warp setup dialog can be reloaded even if not all entries (project, warp file) were previously used. Manually set warp files do not add up in engine.
* Fix: Mapping: Node-based input/output routing does not show preview mappings anymore.
* Fix: Timeline: Domination Values: Redo/Undo fixed.
* Fix: Timeline: Key Movement. Locking unintentionally switched to "vertically locked" for small mouse movement in y-direction. Fixed.
* Fix: Screens: Inverted UV Sphere winding order and flipped texture coordinates.
* Fix: Live Input: Live input preview led to full cpu usage in some situations. Fixed.
* Fix: Engine: Engine reset fixed.
* Fix: Timeline: Selection issues (clips vs. layers) when editing clip properties in inspector. Bug fixed.
* Fix: Live Input: Preview: Streams are qualified with ip address to avoid collisions between multiple standalone machines in the same network.
* Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed.
* Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed.
* Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed.
* Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed.
* Fix: API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI.
* Fix: Mapping: Surface control point snapping to transformed screens corrected.
* Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs.
* Fix: Unreal: Unreal Engine executable did not launch on clients. Bug fixed.
* Fix: Unreal: Texture streaming into Unreal Engine with multiple screens fixed.
* Fix: Timeline: Jump cues did not work for Compositing Layers. Fixed.
* Fix: Timeline: Dropping resource folder on timeline in matrix view. Unintentionally each selected resource created two clips. Fixed.
* Fix: API: Suppress engine updates from GUI when screen transformation is controlled from DirectAPI.
* Fix: Mapping: Surface control point snapping to transformed screens corrected.
* Fix: Mapping: Node-based I/O routing: Service nodes loosing connections after creating new outputs.
* Fix: Unreal: Controlling plug in parameters from timeline fixed.
* Fix: Control: Possible copy & paste error in UI-Builder fixed.
* Fix: Resource: Fixed possible crash or freeze during inter layer clip movement.
* Fix: Mapping: Node-based I/O routing: Several fixes of displayed connections after service or display device changes.
* Fix: Timeline: Compositing layer parameters are now applied correctly.
* Fix: Studio Camera: Set extension latency fixed.
* Fix: Studio Camera: Set extension blur fixed.
* Fix: Engine : Audio: Possible crackling fixed.
* Fix: Resource: Possible crash fixed when activating live input preview.
* Fix: Studio Camera: Live input not hidden in preview by set extension.
* Fix: Engine: Order of screen rotation set from Direct API fixed.
* Fix: Live Input : Live Input preview is now fully deactivated in engine if turned off in GUI.
* Fix: Settings: Automatic activation of full screen on startup fixed.
* Fix: Unreal: Pixera Connect plug in: Unreal instances running on disconnected services will be ignored.
* Fix: Mapping: Node-based I/O routing: Users can't remove connections between projectors and screens anymore. Multiple connections to same output are now possible.
* Fix: Mapping: Segment count of warp meshes used for aligned feed areas settable.
* Fix: Timeline: Dominant transport affects fx param sampler.
* Fix: Projector: Set frustum look at distance fixed.
* Fix: Timeline: Video export fixed.
* Fix: Resource: Web resource fixed.
* Fix: Resource: Reveal in explorer for image sequence fixed.
* Fix: Resource: Deinterlacing for live input settable in Inspector.
* Fix: DMX: Fixed not being able to input dmx start address.
* Fix: Control: API access menu positioning fixed.
* Fix: Timeline: Consecutive pause/stop no longer leads to incorrect button highlight state.
* Fix: Timeline: Fades are stopped when timeline is stopped.
* Fix: Timeline: Layer in preview window is not deselected anymore when corresponding layer
* Fix: Color Correction: Possible crash when using color correction controls avoided.
* Fix: Color Correction: White point reset update enforced.
* Fix: Color Correction: Weight slider update enforced.
* Fix: Control: Fixed copy and paste in UI Builder* Brush: Control: Pasting an element in UI Builder multiple times changes its position.
* Fix: Control: Unintentional edits avoided when UI Builder is in run mode.
* Fix: Control: Pressing the delete key while focus is on inspector can no longer remove elements from the UI Builder.
* Fix: Control: Two dim field in UI Builder fixed.
* Fix: Audio: Playback of 7.1 audio files fixed.
* Fix: Resource: Resource tree and details table sync issues fixed.
* Fix: Resource: Resource tree not showing up after project load fixed.
* Fix: Timeline: Crash fixed when deleting multiple timelines.
* Fix: Engine: CEF: Shared texture mix-up fixed. GPU selection more robust.
* Fix: Timeline: Render order after timeline add/duplication was not well defined. Fixed.
* Fix: Timeline: Duplicate timeline. Ensure correct opacity for new timelines.
* Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed.
* Fix: Engine: CEF: Shared texture problems fixed when loading multiple instances from single resource.
* Fix: Engine: Unreal: Texture coordinate error when addressing viewports fixed.
* Fix: Resources: Automatic deselction of resources with active live input fixed.
* Fix: Resources: Same context menu for resources in list and matrix view.
* Fix: Library: Possible crash when deleting nodes fixed.
* Fix: Timeline: Preceding video clips visible when pure audio clips follow. Bug fixed.
* Fix: Screens: Drag values of labels were inappropriate. Fixed.
* Fix: Timeline: Clips and cues could not be moved when key movement was locked vertically. Bug fixed.
* Fix: Resources: Fixed selection issues in table when sorting changed.
* Fix: Timeline: Jump Cues. Wait cues as goal cues did not start playback after wait duration. Bug fixed.
* Fix: Timeline: Negative clip speed in free loop did not work. Fixed.
* Fix: Resources: Unreal: Plug in connectivity issues fixed.
* Fix: Control: Crash on close when Control timer active at close fixed.
* Fix: Timeline: Jumps. Clip clock reset despite of being in "Free Loop" or "Free Play Once". Fixed.
* Fix: Engine: Possible crash fixed when unloading active audio streams.
* Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio.
* Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed.
* Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly.
* Fix: Services: Additionally created outputs are destroyed on project change.
* Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused"
* Fix: Timeline: Insert Time. Undo/redo fixed.
* Fix: Timeline: Opacity changes were not applied in some cases. Bug fixed.
* Fix: GUI: Possible crash fixed when switching app modes.
* Fix: Timeline: Pure audio clips did not play after preceding video clip with embedded audio.
* Fix: Timeline: Audio still playing when changing clip resource to no-audio file. Fixed.
* Fix: Timeline: Clips with finite in-point were not looped correctly in "Lock to Time" when clip duration was smaller than resource duration. Fixed.
* Fix: Resources: Possible crash fixed if pixel format of added resource is not recognized properly.
* Fix: Services: Additionally created outputs are destroyed on project change.
* Fix: Resources: Removing only unused text and mesh resources upon clicking "Remove unused"
* Fix: Timeline: Insert Time. Undo/redo fixed.
* Fix: Control: Inter-host device transfer made more robust (complete action and instance path adaptation).
* Fix: Control: Attribute initialization made more robust (avoids addition of unneeded meta parameters when attributes are not fully standard-conformant).
* Fix: Resources: Crash when canceling resource replacement fixed.
* Fix: API: CueApplied monitoring event only generated after new transport state is available for queries.
* Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed.
* Fix: GUI: Freeze fixed when dropping folder on descendant in tree.
* Fix: API: CueApplied monitoring event only generated after new transport state is available for queries.
* Fix: Timeline: Text Resource as Dominant Value. Text was not shown when layer had no clips but dominant resource media. Bug fixed.
* Fix: GUI: Freeze fixed when dropping folder on descendant in tree.
* Fix: Control: Parameter reporting visualization no longer restricted to first parameter.
* Fix: GUI: Color Correction HSV. Wheel label did not update after canceling dominant value. Bug fixed.
* Fix: Engine: Wrong alpha handling when using effects fixed.
* Fix: API: Mesh assignment to layer fixed.
* Fix: Effects: Path to default FXs in project is updated when loading project in new version.
* Fix: Unreal Plugin: Rotation axis fixed.
* Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode.
* Fix: Timeline: Fade to time cross fade fixed.
* Fix: Studio Camera: Foreground with Unreal Compositing Layer fixed.
* Fix: Effects: Path to default FXs in project is updated when loading project in new version.
* Fix: Mapping: Fixed texture positioning for bypass warping depending on screen target mode and feed mode.
* Fix: Engine: Possible crash with NotchLC/HAP and multi-gpu fixed.
* Fix: Video Input: List of available video modes was too short in some cases. Fixed.
* Fix: Resources: Path handling for network drives adressed by IP corrected.
* Fix: Resources: Preview conversion of images fixed if preview config changed by user.
* Fix: Timeline: Live Input Freeze Fx fixed.
* Fix: Timeline: Fx MaskRGB. Incorrect masking for directly attached clips. Fixed.
* Fix: Warping: MPCDI with lower resolution than output usable.
* Fix: Timeline: Cancel domination values in preview resets selection controls.
* Fix: Timeline: Timeline Inspector. Nowpointer scrolling in snippet was broken when layer contained more than one clip. Bug fixed.
* Fix: Timeline: Merged clips with FX parameter events fixed.
* Fix: Timeline: Dominant Values. Opacity events were created on "Store Domination" even when opacity value was not dominant. Bug fixed.
* Fix: Vioso: Path to data directory corrected (File dialog did not show up).
* Fix: Timeline: Record mode. Missing engine updates when moving nowpointer after creating events via layer editing in preview. Bug fixed.
* Fix: Timeline: Dominant Values. Domination originating from editing layer in preview could not be canceled correctly. Bug fixed.
* Fix: Timeline: Timeline Inspector. Param label were not updated when nowpointer was moved. Bug fixed.
* Fix: Studio Camera: Screen output assignments corrected.
* Fix: Compositing: Layer selection after origin change fixed.
* Fix: Timeline: Data Layer. Changes of clip events are applied directly without the need of resetting the nowpointer.
* Fix: GUI: Timeline Inspector. Fixed scrolling issues.
* Fix: Control: Connections: Opening a project in older versions can no longer lead to missing connections.
* Fix: Control: UI Builder: Initial value of slider is no longer sent when a switch between edit and run mode happens.
* Fix: Control: UI Builder: If an empty page is requested, the UI Builder now loads the first page of the project.
* Fix: Warping: Marker calibration fixed for aggregate outputs.
* Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy.
* Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start.
* Fix: Unreal: Identification of instances not relying on hardcoded path.
* Fix: Resources: Image sequence handling corrected.
* Fix: Mapping: Rounding error with pixel pos and dims fixed.
* Fix: API: getAssignedResource returns also resources assigned from clip.
* Fix: Modifier: Control point scaling fixed.
* Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened.
* Fix: GUI: Inspector multi selection fixes.
* Fix: Vioso: Path to data directory corrected (File dialog did not show up).
* Fix: Mapping: Marker calibration: Marker position corrected for aggregate outputs.
* Fix: Timeline: Cues: Possible crash fixed when Shift+Drag is used on cue to create copy.
* Fix: Timeline: Jump Cues with Blend Duration. Removed unwanted black frame at blend start.
* Fix: Mapping: Rounding error with pixel pos and dims fixed.
* Fix: Modifier: Control point scaling fixed.
* Fix: Engine: Fixed appearing of video inputs which were active before the outputs were opened.
* Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed.
* Fix: Engine: Performance issues fixed when multiple audio tracks are used.
* Fix: Modifier: Additional vertex modifiers can be removed.
* Fix: Resources: Text resource: Editor uses selected font to display special characters.
* Fix: Screens: External screens objects can be added by dropping a folder.
* Fix: Modifier: Additional vertex modifiers can be removed.
* Fix: Resources: Text resource: Editor uses selected font to display special characters.
* Fix: Screens: External screens objects can be added by dropping a folder.
* Fix: Mapping: Projector to screen mapping: Feed rect positioning for two projectors above each other fixed.
* Fix: Timeline: Possible crash on selection change fixed.
* Fix: Mapping: Initial positioning of masks fixed. Control point visualization in outer softedge corrected.
* Fix: API: Pixera.Timelines.Clip.createEvent() can create Opacity events.
* Fix: Screens: Crash when deleting screens fixed.
* Fix: Engine: Live input initialization more robust.
* Fix: Resource: Preview conversion for standard content fixed.
* Fix: API: Pixera.Timelines.Clip.createEvent() can create Opacity events.
* Fix: Engine: Live input initialization more robust.
* Fix: Resource: Preview conversion for standard content fixed.
* Fix: Resource: Resource status corrected for image sequences.
* Fix: Softedge: Screen aligned mask size fixed.
* Fix: Timeline: Marquee selection of multiple clips fixed.
* Fix: API: Monitoring events only sent to Json Rpc and Control connections (avoids events being treated as malformed http responses).
* Fix: Timeline: Cues encountered during SMPTE input no longer lead to inconsistent states between GUI and engine. Drift correction can be disabled.
* Fix: Timeline: Undo timeline duration changes led to undefined behavior of output/preview. Bug fixed.
* Fix: Avio: Delayed start of glue.exe to avoid problems with long pixera project load time.
* Fix: Timeline: Timeline opacity. Opacity was no more editable after project load during running Pixera session. Bug fixed.
* Fix: Service: Do not override existing device settings in project and ensure application if service is hibernating.
* Fix: Service: Output synchronization set from device settings in project ensured.
* Fix: Control: Port-Binding: Ports are bound to the default interface of pixera per default.
* Fix: Control: Display a warning in Calendar if no AUX directory is available
* Fix: Resources: Multiple fixes regarding selection in details table.
* Fix: Timeline: Dominant transport param. Loop duration of dominant videos was incorrect sometimes. Bug fixed.
* Fix: GUI: Possible freeze of application fixed when mouse enters timeline.
* Fix: Timeline: Dominant transport param. Resource change led to wrong sampler clock ids. Fixed.
* Fix: Timeline: Dominant transport param. Start of old video was visible when changing dominant video resources. Fixed.
* Fix: Resource: Possible crash in resource asset table fixed.
* Fix: Resource: Possible crash when importing image sequences fixed.
* Fix: Workspace: Rotation cube always visible after app mode change.
* Fix: GUI: Detached timeline is not lost when closed in Mapping, Screens or Settings app mode.
* Fix: Timeline: Cues. Stop cue fade was broken. Fixed.
* Fix: Timeline: Jump cues. Next video sampler did not play while fading in. Bug fixed.
* Fix: Timeline: Jump cues. Suppressing obsolete engine updates that led to non fluently running output. Fixed.
* Fix: Workspace: Text selection in workspace for different text layouts corrected.
* Fix: Mapping: Projector frustum rotation in warp preview fixed for screens rotated 90 degrees around Y-Axis.
* Fix: Perspectives: Perspective rotation fixed for screens with normals pointing along Y-axis.
* Fix: Timeline: Destination time of externally triggered (via API, Shortcuts, Next Cue-Button, ...) jump cue was incorrect. Bug fixed.
* Fix: Engine: Engine freeze after fast changing seeks fixed.
* Fix: Engine: HAP playback fixed for resolution sizes which are a multiple of 4 but not 8.
* Fix: Engine: Notch blocks working again. Path to dll fixed.
* Fix: Timeline: Outpoint Frame. Wrong frame was shown for clips with outpoint > 0 and speed != 1. Bug fixed.
* Fix: Timeline: Notch: Initial values of params were not loaded completely. Bug fixed.
* Fix: Resources: Fixed import of images from folders.
* Fix: GUI: Possible freeze on application shutdown fixed.
* Fix: Engine: Notch: Problems after reloading notch block fixed.
* Fix: Timeline: Redundant layer unit scale factor fixed.
* Fix: Perspectives: Perspective positioning for screen used as floor projection corrected.
* Fix: Engine: Layer blend modes fixed.
* Fix: Timeline: Default alpha blend operation set to max to avoid problems with alpha > 1 and advanved blend ops like multiply.
* Fix: Workspace: Wrong direct manipulation of layers in compositing preview fixed if layer origin is set to 'Absolute'.
* Fix: Timeline: Input of invalid strings (e.g. ",,,") in number labels led to crash. Bug fixed.
* Fix: Resources: If 'Remove Unused Resources' applied to single resource command is not applied to parent folder anymore. FXs are not removed at all anymore.
* Fix: Resources: Replacing image file does not change it to an image sequence if numbered files are found.
* Fix: Mapping: Feed rectangle reset corrected.
* Fix: Installer: Uninstall now removes shortcut in start menu.
* Fix: Workspace: Only buttons of button bar intercept mouse events (not the bar itself).
* Fix: Live Inputs: Initialized correctly in preview and output engines after Pixera startup.
* Fix: Live Inputs: Correct thumbnail loading after Pixera startup.
* Fix: GUI: Long shutdown times fixed.
* Fix: Live Inputs: Live Inputs. Audio plays directly after first positioning of nowpointer over clip.
* Fix: Timeline: Clip in-point is not changed while drag is still snapped.
* Fix: Engine: Wrong GPU usage on multi GPU systems fixed.
* Fix: Engine: Preview file generation fixed.
* Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes.
* Fix: Resources: Content transcoding fixed for projects created in Demo or Player version.
* Fix: DMX: Not taking into account blendToCue param while patching.
* Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint.
* Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed.
* Fix: FX: Wrong premultiplied alpha handling fixed.
* Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed.
* Fix: API: Fixed methods placed in wrong namespace
* Fix: Resources: DMX Id for color resources settable.
* Fix: Engine: Transcoding of some videos failed. Bug fixed.
* Fix: Resources: DMX Id for live input folder settable.
* Fix: Mapping: Softedge background image is added to selected mapping. Mapping selection does not change for different mappimg modes.
* Fix: Resources: Content transcoding fixed for projects created in Demo or Player version.
* Fix: DMX: Not taking into account blendToCue param while patching.
* Fix: DMX: Fixed not updating mute buttons properly and updated timeline footprint.
* Fix: Timeline: Effects were sometimes applied in incorrect order. Bug fixed.
* Fix: FX: Wrong premultiplied alpha handling fixed.
* Fix: Timeline: When starting playback in front of a clip dominant fx video params sometimes did not play. Bug fixed.
* Fix: API: Fixed methods placed in wrong namespace
* Fix: Resources: DMX Id for color resources settable.
* Fix: Engine: Transcoding of some videos failed. Bug fixed.
* Fix: Resources: DMX Id for live input folder settable.
* Fix: Timeline: Play cues wrongly applied blends. Bug fixed.
* Fix: Resources: Duplication of ingestion folders fixed.
* Fix: Engine: Projector lens distortion correction fixed.
* Fix: GUI: Hang avoided when mouse moves slightly above a thin clip.
* Fix: DMX: Resource assignment after project load fixed.
* Fix: API: Perspective transformation via Direct API handles layer origin 'absolute' correctly.
* Fix: Resources: Duplication of ingestion folders avoided.
* Fix: Timeline: Play cues wrongly applied blends. Bug fixed.
* Fix: Mapping: Feed rect marquee selection fixed.
* Fix: Engine: Audio device enumeration fixed.
* Fix: Engine: Webview loading fixed.
* Fix: Engine: Free run loop error fixed.
* Fix: Timeline: Playback buttons show timeline state in timelines tab.
* Fix: Workspace: Preview of fade to time fixed.
* Fix: Content Transcoding: UI layout fixes.
* Fix: Art-Net: Art-Net output using unicast restored correctly after project load.
* Fix: Art-Net: Possible rounding error in mapping fixed.
* Fix: GUI: Projectors: Shaded frustum render order fixed. Shaded feed rect only for active mappings.
* Fix: API: Interpretation of strings as binary data in cue output corrected.
* Fix: Art-Net: Possible crash fixed when deleting Art-Net output.
* Fix: Transcoding: Wrong fps for image sequence transcoding fixed.
* Fix: Mapping: Possible crash fixed when assigning an output to an active screens.
* Fix: Services: Wrong (de)activation of NDI output streams fixed.
* Fix: Mapping: Possible crash fixed when source feed rect selection changes.
* Fix: API: Opacity now accessible via Compound.set/getValue().
* Fix: Live Input: NDI live input is reconnected correctly when stream disapperas and appears again.
* Fix: DMX: Layer footprint corrected.
* Fix: Mapping: Wrong projector flipping in in Warp, Softedge or Marker Calibration window fixed.
* Fix: Timeline: Looped Clips: Conserving time when switching into dominant transport, e.g. click "Pause" on transport node.
* Fix: Multi User: Local system can no longer discover itself as a multi-user participant.
* Fix: Calibration: Automatic updates of marker calibration not working after deleting control points fixed.
* Fix: Mapping: Screen feeds only selectable in workspace for screen dived in.
* Fix: Engine: Mappings to output always write to depth buffer.
* Fix: Timeline: Looped Clips. Conserving time when switching into dominant transport, e.g. click "Pause" on transport mode. Finished. Bug fixed.
* Fix: Resource: Color resources are now transformed to the current intermediate color space (they previously could be rendered in linear space without gamma uncompanding).
* Fix: Timeline: Dominant Transport. Pressing Stop Button of Transport Node Did Not Reset Video to Frame 0. Fixed.
* Fix: Timeline: Dominant Transport. Reset over Paused Free Loop Clip Starts Playback at Wrong Frame. Fixed.
* Fix: Resource: Single image will not be recognized as image sequence.
* Fix: Resource: Compositing resources do not loose properties on reload.
* Fix: Mapping: Softedge: Ensure consistent soft edge export.
* Fix: Engine: Seeking in video files for interlaced videos fixed.
* Fix: Resources: Distribute to all Clients button available for all resources that have assets.
* Fix: Mapping: Maximized aux engine was not visible on first toogle. Bug fixed.
Best Regards from Austria
Michael Eckschlager
_____________________________________________________
AV STUMPFL GMBH | Michael Eckschlager | Technical Support
Mitterweg 46 | A-4702 Wallern | Tel +43(7249)42811
support@avstumpfl.com | www.AVstumpfl.com
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