Generic Screen UV Bug

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Nbell
Posts: 2
Joined: Fri Feb 18, 2022 5:14 pm
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Hi Guys,

I hope your keeping well.

I've come across a mapping issue with a generic screens UV map when the "East Wall" screen is rotated 270 degrees on the Y axis in the preview window, it flips the UV map upsidedown and also flips all other UV's in my project. I'm just wondering if this is a known issue as I can't find anything online about it?

I've attached some screen grabs of the issue.

It would also be super handy in future updates if your were able to see a UV map/timeline content on the screens in the "Screens" tab so you can ensure the textures are the right way around without having to flip back an forth through "screens" and "mapping" tab.

Version: 1.8.20
Graphics card: RTX 2070
CPU: i7 8086K 4.0Ghz
Ram: 16 GB
Windows 10 pro

Cheers,

Noel
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Oliver Kilian
Posts: 43
Joined: Wed Mar 29, 2017 9:51 am
Location: Frankfurt
Contact:

Hi Noel,
This is currently unknown. We will check on it!

Thanks for reporting
Oliver
AV Stumpfl, Wings Sales
HQ Wallern
Oliver Kilian
Posts: 43
Joined: Wed Mar 29, 2017 9:51 am
Location: Frankfurt
Contact:

Hi Noel,
sorry but we can not reproduce it. Is there any chance you can send us the .avp Showfile?
Which version are yo using? And would you mind us porting this issue to our ticket system?

Thanks
Oliver
o.kilian@avstumpfl.com
AV Stumpfl, Wings Sales
HQ Wallern
Nbell
Posts: 2
Joined: Fri Feb 18, 2022 5:14 pm
Contact:

Hi Oliver,

I'll send you guys on the showfile bundle now, theres not much in it.

Cheers,

Noel
Oliver Kilian
Posts: 43
Joined: Wed Mar 29, 2017 9:51 am
Location: Frankfurt
Contact:

FYI solved by setting screen groups for screens
AV Stumpfl, Wings Sales
HQ Wallern
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